DDZ was originally formed by 4 friends who met at university in 2008. Skipping forward to 2015 and after many trials and tribulations the team decided to band together, despite obstacles in both geography and lifestyle, to strive to pursue a career in self-published video game development. After several projects 2 members of the team moved on to different career paths. DDZ now consists of two of the founding members and continues to provide software solutions to clients. DDZ also has a capacity to hire freelance developers and artists depending on the workload allowing the company to shrink and grow based on demand.
Duck Duck Zeus are happy to announce our second game project and collaboration with UCL ‘Panopticon Pandemonium’ a prison management sim, where players will have to run the highly controversial Panopticon.
We here at Duck Duck Zeus are proud to announce our first major game release and collaboration with CLS. Jacob – A game about life.
In her downtime, Charlotte entertains herself through sketches. This comic strip stresses the importance of the apostrophe, even in a zombie apocalypse.
Having a vast knowledge of video games is great. But that knowledge alone will not allow you to create a great videogame. Spencer Marshman talks about his experiences and his possible solution.
Crunch is one of the most horrible words you’ll hear in game development. Ben Sharples explores how some attitudes toward management contribute to an environment of overwork in games.
Abel Drew ponders on why a scene with arguably little money insists on spending a lot of money on something as simple as meeting in a pub.