Having a vast knowledge of video games is great. But that knowledge alone will not allow you to create a great videogame. Spencer Marshman talks about his experiences and his possible solution.
Crunch is one of the most horrible words you’ll hear in game development. Ben Sharples explores how some attitudes toward management contribute to an environment of overwork in games.
Abel Drew ponders on why a scene with arguably little money insists on spending a lot of money on something as simple as meeting in a pub.